The iK'motion toolset utilizes flash's powerful extensibility Layer to deliver dynamic inverse kinematics animation capabilities directly to the designer! These tools and commands give you the ability to create parented IK Chains, manipulate movements, and automatically generate tweens on the timeline all within the standard flash IDE.
Easy to use UI that seamlessly integrates with Flash
Build one or more IK chains on the stage
Dragging any 'bone' in the chain calculates and updates positions of other 'bones'
Use the control panel to generate complex tweens showing IK movement with the click of a button
Based on standards of IK used in major 3D animation packages
Quickly and easily create walk cycles, realistic arm & joint movements, and more
A 21-day Trial version is available
Created by and for animators...
No coding needed!
Features:
iK'motion picker tool lets you select movie clip instances on the stage to build up an 'IK chain'
Use the same tool to drag and manipulate the chain
Add 'null' points for full range of movement
'Lock' specified bones to it's current location
Create motion-path based tweens on the timeline for preview
Generates ActionScript code for precise animations when the movie is exported
Use the control panel interface to set up and clear your IK chains
View documentation for a full list of capabilities